Wheel

From UnityCar Wiki

Jump to: navigation, search

This class simulates the dynamics of the wheel (tire and rim). Parameters:


  • Model Graphical representation of the whole wheel.


  • Caliper Model Graphical representation of the brake caliper.


  • Tire Puncture if true, a tire puncture is simulated (tire grip is lowered by half and wheel radius is lowered by sidewall height).


  • On Ground Down (READ ONLY) if true, it means that the wheel is touching the ground.


  • Mass mass of the whole wheel (tire + rim) in Kg. Used to calculate wheel rotational inertia. Typical value 25 Kg (to avoid wheel oscillations with standard time step minimum value is clamped to 60 kg).


  • Radius radius of the wheel in meters. Typical value 0.37 meters.


  • Rim Radius radius of the wheel rim in meters. Typical value 0.25 meters.


  • Width width of the wheel in meters. Typical value 0.2 meters.


  • Brake Friction Torque (READ ONLY) actual brake friction torque applied on the wheel.


  • Brake (READ ONLY) brake input applied on the wheel.


  • Hand Brake (READ ONLY) hand brake input applied on the wheel.


  • Steering (READ ONLY) steering input applied on the wheel.


  • Compression (READ ONLY) compression state of the suspension wheel.


  • Normal Force (READ ONLY) normal force applied to the wheel.
Personal tools
Car Tuning
Track Tutorials
Configuration